Lo ha annunciato poche ore fa indirettamente David Wang del gruppo Radeon Technology Group in occasione della conferenza sui dati finanziari di AMD in cui è stata presentata la nuova architettura RDNA 2 sviluppata dall'azienda; queste le sue parole:
"We have developed an all-new hardware-accelerated ray tracing architecture as part of RDNA 2. It is a common architecture used in the next-generation game consoles. With that, you will greatly simplify the content development -- developers can develop on one platform and easily port it to the other platform. This will definitely help speed up the adoption [of ray tracing]".
Ha poi aggiunto:
"We also provide lower-level API support, that gives more control to the developers so that they can extract more performance from the underlying hardware platform. This will help mitigate the [ray tracing] performance concern. [...] The latest Microsoft DXR 1.1 API was co-architected and co-developed by AMD and Microsoft to take full advantage of the full ray tracing architecture".
E per concludere è stata mostrata un'immagine che mostra gli effetti del ray-tracing grazie alla nuova architettura sviluppata da AMD:
.. Tanta roba..